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1. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
suggestion: Make ships and capsules invalid targets when on grid with stargates or stations in high security space, unless they are a criminal or a war target. keyword: hisec ganking
- by Captain CarlCosmogasm - at 2013.07.26 13:54:00
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2. CCP player gathering in San Francisco, March 26th - in Out of Game Events and Gatherings [original thread]
don't forget to check out the bay bridge between 8pm and 2 am.
- by Captain CarlCosmogasm - at 2013.03.15 02:30:00
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3. [Marauders] Yes, another "buff me" thread. - in Player Features and Ideas Discussion [original thread]
Boost sensor strength. Add a jump drive.
- by Captain CarlCosmogasm - at 2012.11.17 19:55:00
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4. Fix Black Ops (especially jump range) - in Player Features and Ideas Discussion [original thread]
I like the Blops as is. It is a battleship with a capital class capability and is groovy with a cloak. I dig the cloaked speed bonus the blops currently has. I find the request to enhance the combat capability of the class unreasonable. I am satis...
- by Captain CarlCosmogasm - at 2012.11.17 19:33:00
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5. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
I like the ideas. I don't think a ship should be able to detect or identify a shuttle at the same range it would detect or identify a battleship. Scan quality should depend on the target's range, its sig radius, and the focus (angular width) of t...
- by Captain CarlCosmogasm - at 2012.11.15 16:24:00
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6. Kill Local Chat - in Player Features and Ideas Discussion [original thread]
kill local, make d-scan automatic, improve d-scan graphics/system over all.
- by Captain CarlCosmogasm - at 2012.11.15 15:37:00
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7. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
An alternative idea is that the ECM attacks sensors like weapons attack armor or shields - Once sensors are overloaded (or gone) the ship is jammed. Give sensors a recalibration rate (healing). Reduced sensor strength could cause effects like redu...
- by Captain CarlCosmogasm - at 2012.11.15 15:17:00
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8. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
In general I like the idea. I don't think CCP needs to ditch the old drones. Also the "2 hull types per size" is redundant. Where this might open up game play is allowing drones to be retooled in a drone bay. Logistics can be a real draw back in ...
- by Captain CarlCosmogasm - at 2012.11.15 14:59:00
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9. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Instead of an all or nothing system, give to ECM sensor dampening, weapon disruption, and target painting effects so that a partial jam has an impact on a target's electronics. The strength of those effects can be dependent on the ratio between th...
- by Captain CarlCosmogasm - at 2012.11.14 14:24:00
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10. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Plex is an easy target for the Boogeyman of inflation, because since its introduction it has almost doubled in price - but is it the canary in the coal mine? When wrestling with concepts of inflation I think it's important to consider income from...
- by Captain CarlCosmogasm - at 2012.11.10 19:45:00
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11. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
One of the draw backs of this game is the stark difference in fits between PvP and PvE. The concept of generic modules modified by scripts might alleviate some of this discrepancy; i.e. the basic shield hardener could become the invulnerability fi...
- by Captain CarlCosmogasm - at 2012.11.10 13:52:00
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12. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
One of the draw backs of this game is the stark difference in fits between PvP and PvE. The concept of generic modules modified by scripts might alleviate some of this discrepancy; i.e. the basic shield hardener could become the invulnerability fi...
- by Captain CarlCosmogasm - at 2012.11.10 12:59:00
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13. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
New Electronic Warfare System tldr; 1. Convert the electronic warfare system into a raw contest between ships' sensor strengths. 2. Boil down all electronic warfare - excluding stasis webifiers, warp disruptors, and interdiction - into one generi...
- by Captain CarlCosmogasm - at 2012.11.10 12:07:00
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14. WTS: 1 x 60D GTC 940m - in Timecode Bazaar [original thread]
I'll take it
- by Captain CarlCosmogasm - at 2012.08.03 15:41:00
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15. How do you factor invention into cost of t2 production? - in Science and Industry [original thread]
A little detail behind the formula mentioned above. -Base Costs primary data core cost + secondary data core cost + decryptor cost + BPC cost -Chance of Success Base Chance of Success - depends on what you are inventing x Decryptor modifier x sk...
- by Captain CarlCosmogasm - at 2012.08.02 15:53:00
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16. Barges and exhumer BPO mineral cost changes up on Singularity - in Science and Industry [original thread]
Styth spiting wrote: [quote=Salpad] ... 35M T1 Covetor 300M T2 hulk 30M T1 Retriever 250M T2 Mackinaw 25M Procurer 200M Skiff I think competition is gona be a bit fierce post patch as everyone tries to dump ships. I'd be surprised if ...
- by Captain CarlCosmogasm - at 2012.08.02 13:34:00
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17. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
CCP nerfed the miningbarge melt down yields. What am I gonna do with all these retrievers?
- by Captain CarlCosmogasm - at 2012.07.28 15:10:00
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18. Implications for the proposed Technetium changes. - in Market Discussions [original thread]
tl;dr Technetium will become 10x the cost of cobalt, whatever that becomes.
- by Captain CarlCosmogasm - at 2012.07.26 14:31:00
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19. Crystalline Carbonide - Why so low? - in Market Discussions [original thread]
Ravenclaw2kk wrote: Based on the input costs to make crysalline carbonide, why is the end product's price so low? ... Fuel cost. I think you need 2 large towers for the crystalline carbonide chain. For the 20,000 units produced between 400k...
- by Captain CarlCosmogasm - at 2012.07.25 18:06:00
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20. Implications for the proposed Technetium changes. - in Market Discussions [original thread]
I do modestly follow the Jita moon goo market. Pre-technetium alchemy announcement, cobalt seemed to be over produced. The volume of cobalt traded seems to have been about 1/10th the volume that was needed to make the volume of crystalline carboni...
- by Captain CarlCosmogasm - at 2012.07.25 16:55:00
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